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Map icons now increase in size when zooming for improved visibility Players can now place a marker on the map which shows in the world as a waypoint.Map now starts zoomed in on the player location.Fixed issue which caused the mouse to unlock while in the map UI.Map pins now highlight based on current tutorial step Map now recenters to the player upon opening.Īdded map positions for to hardware store, pharmacy and gun shop Zombies no longer die in morning and remain outside.įix for zombies legs moving around when a stationary zombie is attacking a player Ragdoll poolling system which reduces lag associated with dead zombies.įixed screaming zombies turning around on the spot instantly.Performance improvements when close to a lot of zombies.Disabled several zombies from spawning.Headshots on zombies are now more powerful. Improved zombies sliding when walking around Improved zombies sliding when starting to move and when coming to a stop Improved zombies floating above the ground Zombie ambient lighting now looks correct when zombies are outdoors
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Zombies spawn with a random height difference to increase variety Zombie textures now more desaturated and blend more into the world New zombie texture variants added and textures improved. Rebalanced zombie spawn locations to cater for new outside zombie during the day. Indoor zombies will still be more aggressive than outdoor zombies during the day. Outdoor zombies during the night will become a lot more aggressive but some will still walk. Most outdoor zombies will be walking slowly during the day but a small percentage will still run when chasing a player. Zombies no longer attack vehicles during the day.Īdded headshot sound when shooting zombie in the head
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Breaker panels now spawn with breakers again.